THE IMPLEMENTATION ANALYSIS OF WORDWALL GAME BASED LEARNING ON LEARNING MOTIVATION IN CLASS X TKJ 1 STUDENTS SMKN 1 KENDIT. Cyberspace: Jurnal Pendidikan Teknologi Informasi, [S. l.], v. 9, n. 2, p. 33–49, 2025. DOI: 10.22373/cj.v9i2.31908. Disponível em: https://jurnal.ar-raniry.ac.id/index.php/cyberspace/article/view/31908. Acesso em: 1 may. 2026.