JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran
type: channel
description: Media Ilmiah Pendidikan dan Pengajaran
publisher: Center for Research and Publication Universitas Islam Negeri (UIN) of Ar-Raniry
language: en
publication name: JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran
issn: 1411-612X
items: LEARNING AGILITY AS A MECHANISM FOR ENHANCING CAREER ADAPTABILITYIN VOCATIONAL EDUCATION
items: ARTIFICIAL INTELLIGENCE (AI)-INTEGRATED CIVIC EDUCATION FOR ENHANCING CIVIC LITERACY AND CRITICAL THINKING AMONG STUDENTS AT SMAN 1 SLEMAN
items: THE EFFECT OF USING THE CANVA PLAY EDU APPLICATION AS A DIGITAL ASSESSMENT TOOL ON ELEMENTARY SCHOOL SCIENCE LEARNING OUTCOMES
items: PRACTICE BEYOND INSTRUCTION: EXPLORING PRACTICE STRATEGIES IN PRIMARY SCHOOL DRUM LEARNING
items: THE EFFECT OF THE COLLABORATIVE POMODORO TECHNIQUE AND QUR’ANIC MUROTTAL ON STUDENTS’ LEARNING MOTIVATION IN BIOLOGY LESSONS
items: IMPLEMENTATION OF THE CONTEXTUAL TEACHING AND LEARNING (CTL) MODEL IN SCIENCE LEARNING AT STATE E LEMENTARY SCHOOL 28 BANDAR BARU
items: DEVELOPING A HOLISTIC EDUCATION PARADIGM: THE SYNERGY OF LOVE-BASED CURRICULUM (KBC) AND AI & CODING LEARNING
items: INTERNALIZING RELIGIOUS VALUES THROUGH HABITUATION AND MODELING METHODS IN SEKOLAH RENDAH INTEGRITAS TERAS ISLAM (SRITI) AL-QAWWAM
items: GAMIFIED CNC PROGRAMMING THROUGH LOG-BASED SIMULATION: A DATA-DRIVEN FRAMEWORK FOR VOCATIONAL ENGINEERING LEARNING
items: PROJECT-BASED LEARNING AND RALLY TABLE: EFFECTS ON ELECTRICITY LEARNING OUTCOMES IN HIGH SCHOOL
items: DEVELOPMENT OF A DIGITAL COMIC FOR FRACTION LEARNING IN JUNIOR HIGH SCHOOL STUDENTS
items: APPLICATION OF ADVENTURE QUEST TO UNDERSTANDING SUBJECT-PREDICATE-OBJECT-DESCRIPTION (S-P-O-K) STRUCTURE IN INDONESIAN LEARNING FOR GRADE 3 ELEMENTARY SCHOOL STUDENTS
items: THE INFLUENCE OF AUDIOVISUAL MEDIA ON THE MOTIVATION AND LEARNING OUTCOMES OF CLASS V STUDENTS
items: DEVELOPING KISAH BADAR FLIPBOOK ONLINE AS INTERACTIVE LEARNING MEDIA FOR 3RD GRADE STUDENTS ON THE BATTLE OF BADR
items: THE IMPACT OF THE APPLICATION OF KAHOOT DIGITAL TECHNOLOGY ON LEARNING OUTCOMES OF STUDENTS AT SDN 49/III KOTO BARU S. AGUNG
items: APPLYING UNIVERSAL DESIGN TECHNOLOGY IN LEARNING AT ISLAM RELIGIOUS EDUCATION STUDY PROGRAM AT ISLAMIC INSTITUTE OF ALMUSLIM ACEH
items: INVESTIGATING INSTAGRAM IN ENGLISH LANGUAGE LEARNING: EXPERIENCES OF INDONESIAN UNIVERSITY STUDENTS
items: REALISTIC MATHEMATICS EDUCATION USING PAPAN TAKALINTAR MEDIA TO ENHANCE STUDENTS LEARNING OUTCOMES IN FOURTH GRADE OF ELEMENTARY SCHOOL
items: THE INFLUENCE OF PROBLEM-BASED LEARNING ON INNOVATION DIGITAL ECOSYSTEM STUDENTS' PROBLEM-SOLVING SKILLS
items: GENERATION Z AND THE UMMI METHOD: DEVELOPING QUR'AN READING SKILLS AND MODERATE CHARACTER AT WAHAS HIGH SCHOOL MADURAN
items: DIFFERENTIATION-BASED LEARNING: UNDERSTANDING INDIVIDUAL DIFFERENCES IN LEARNING STRATEGIES
items: PROJECT-BASED LEARNING WITH POWTOON VIDEO: ENHANCE CRITICAL THINKING SKILLS IN CLASS V IPAS LEARNING
items: IMPLEMENTATION OF THE USE OF THE TSAWAB (REWARD) AND IQAB (PUNISHMENT) METHODS IN IMPROVING THE ABILITY TO LEARN TAHFIZHUL QUR'AN
items: THE TED TALK APPROACH: EFL STUDENT PERCEPTIONS OF ITS IMPACT ON LISTENING COMPREHENSION
items: THE EMERGING FUTURE OF AI CHATBOTS IN HIGHER EDUCATION
items: THE EFFECTIVENESS OF DIGITAL MEDIA IN FACILITATING THE UNDERSTANDING OF ISLAM FOR THE Z-GENERATION IN THE ERA OF DISRUPTION
items: IMPLEMENTATION OF INCLUSIVE CLASSROOMS IN THE EARLY CHILDHOOD CONTEXT
items: DEVELOPMENT OF THEMATIC HANDOUT MATERIALS BASED ON THE LOCAL WISDOM OF NUTMEG FOR LEARNING
items: LOLITA: TAJWEED GAME-BASED LEARNING MEDIA DEVELOPMENT USING THE HANNAFIN AND PECK MODEL
items: APPLICATION OF B.F. SKINNER'S BEHAVIORISM LEARNING THEORY IN ISLAMIC EDUCATION LEARNING FOR HIGH SCHOOL STUDENTS

LEARNING AGILITY AS A MECHANISM FOR ENHANCING CAREER ADAPTABILITYIN VOCATIONAL EDUCATION
type: item
description: This study investigates the relationships between digital literacy, self-efficacy, and decision-making and career adaptability, with learning agility as a mediating variable among vocational high school students. A quantitative design was employed using structural equation modeling (SEM). The sample comprised vocational students majoring in automotive engineering who had completed fieldwork practice. Data were collected through a Likert-scale questionnaire and analyzed using AMOS. The findings reveal that digital literacy, self-efficacy, and decision-making significantly predict learning agility. However, these variables do not exert a significant direct effect on career adaptability. Learning agility fully mediates the relationships between digital literacy, self-efficacy, decision-making, and career adaptability. This study contributes to the literature by highlighting learning agility as a critical mechanism for enhancing career adaptability in vocational education contexts, emphasizing its role in bridging key individual competencies and adaptive career outcomes.
subject: Artikel
  topic: section
creator: Ahmad Junaidi
creator: Tuwoso
creator: Marsono
creator: Lismi Animatul Chisbiyah
rights: Copyright (c) 2026 Ahmad Junaidi, Tuwoso, Marsono, Lismi Animatul Chisbiyah http://creativecommons.org/licenses/by-sa/4.0
date: 2026-02-01
publication date: 2026-02-01
starting page: 211
ending page: 223
doi: 10.22373/jid.v26i2.34557

ARTIFICIAL INTELLIGENCE (AI)-INTEGRATED CIVIC EDUCATION FOR ENHANCING CIVIC LITERACY AND CRITICAL THINKING AMONG STUDENTS AT SMAN 1 SLEMAN
type: item
description: This study aims to analyze the transformation of Pancasila and Civic Education (PPKn) learning through the integration of Artificial Intelligence (AI) in enhancing students' civic literacy and critical thinking at SMAN 1 Sleman. The Society 5.0 era requires students to not only be technologically proficient but also possess an ethical filter and strong civic character. This research employs a descriptive qualitative approach, with data collection techniques including observation, in-depth interviews, and documentation studies. The results indicate that AI integration, synergized with adequate school infrastructure and an innovative vision, accelerates students' digital citizenship understanding. A unique finding of this study is the successful synchronization of global AI technology with Yogyakarta's local wisdom (the LESUNG philosophy and NGAJENI movement), which serves as an ethical compass for students. Despite challenges related to mental health and cyberbullying, critical AI literacy has proven effective as a risk mitigation instrument. The study concludes that strengthening technology-based critical thinking rooted in local culture is key to forming the Pancasila Student Profile in the digital age.
subject: Artikel
  topic: section
creator: Ghina Salsabila
creator: Marzuki Marzuki
creator: Marsiswandi Marsiswandi
rights: Copyright (c) 2026 Ghina Salsabila, Marzuki, Marsiswandi http://creativecommons.org/licenses/by-sa/4.0
date: 2026-02-01
publication date: 2026-02-01
starting page: 200
ending page: 210
doi: 10.22373/jid.v26i2.34523

THE EFFECT OF USING THE CANVA PLAY EDU APPLICATION AS A DIGITAL ASSESSMENT TOOL ON ELEMENTARY SCHOOL SCIENCE LEARNING OUTCOMES
type: item
description: The integration of digital technology in education has transformed learning and assessment practices; however, assessment in elementary schools remains largely conventional and less engaging, limiting students’ participation and higher-order thinking skills. Although prior studies have examined digital learning media, limited research has specifically explored gamification-based digital assessment tools in improving elementary science learning outcomes. This study aims to analyze the effect of using Canva Play Edu as a digital assessment tool on students’ learning outcomes. This study employed a quasi-experimental design with a nonequivalent control group involving 38 fourth-grade students at SDN Kemayoran 02 Bangkalan. Data were collected through pretest and posttest and analyzed using the Shapiro–Wilk test, Mann–Whitney U test, and N-gain analysis. The results showed that the experimental group outperformed the control group, with mean scores of 86.63 and 81.68, respectively (p < 0.05). The N-gain score of 0.80 (high category) and N-gain percentage of 80.41% (very effective) indicate a substantial improvement in learning outcomes. These findings suggest that Canva Play Edu is an effective gamification-based digital assessment tool that enhances both learning outcomes and student engagement in elementary science education.
subject: Artikel
  topic: section
creator: Ika Dian Rahmawati
creator: Rika Wulandari
creator: Husniatun Na’miyah
creator: Reskiya Ramadani
rights: Copyright (c) 2026 Ika Dian Rahmawati, Rika Wulandari, Husniatun Na’miyah, Reskiya Ramadani http://creativecommons.org/licenses/by-sa/4.0
date: 2026-02-01
publication date: 2026-02-01
starting page: 187
ending page: 199
doi: 10.22373/jid.v26i2.34417

PRACTICE BEYOND INSTRUCTION: EXPLORING PRACTICE STRATEGIES IN PRIMARY SCHOOL DRUM LEARNING
type: item
description: This study addresses the limited attention given to independent practice in primary music education by examining how young students structure drum practice beyond direct instruction in a non-formal setting. A qualitative design was employed involving four students aged seven to nine, using participant observation, semi-structured interviews, and document analysis during thirty-minute sessions. Inductive thematic analysis revealed that students consistently initiated practice by revisiting previously learned 4/4 grooves, using prior material as a structural anchor. Despite tempo instability and coordination challenges between the hi-hat and bass drum, students maintained rhythmic coherence while negotiating motor demands. Problem-solving was predominantly global, relying on whole-pattern repetition rather than segmentation. Practice organization emerged implicitly, progressing from hi-hat stabilization toward full groove integration. These findings highlight early-stage self-structured practice behaviors and extend understanding of independent practice in drum learning. However, the small sample and single-context design limit generalizability. Future research should involve larger samples and longitudinal approaches to examine developmental progression in practice strategies.
subject: Artikel
  topic: section
creator: Piter Sembiring
creator: Diah Latifah
creator: Sandie Gunara
rights: Copyright (c) 2026 Piter Sembiring, Diah Latifah, Sandie Gunara http://creativecommons.org/licenses/by-sa/4.0
date: 2026-02-01
publication date: 2026-02-01
starting page: 159
ending page: 170
doi: 10.22373/jid.v26i2.34281

THE EFFECT OF THE COLLABORATIVE POMODORO TECHNIQUE AND QUR’ANIC MUROTTAL ON STUDENTS’ LEARNING MOTIVATION IN BIOLOGY LESSONS
type: item
description: This study employed a quasi-experimental design to analyze the implementation of a collaborative approach combining the Pomodoro Technique and Qur’anic murottal recitation on students’ motivation in Biology learning. The research population comprised all eleventh-grade students, and the sampling technique used was saturation sampling because the population was fewer than 100 students. The sample consisted of three classes: Class XI-C as Experimental Group I, which received the combined treatment of the Pomodoro Technique and Qur’anic murottal recitation; Class XI-B as Experimental Group II, which received the Pomodoro Technique treatment; and Class XI-A as Experimental Group III, which received the Qur’anic murottal recitation treatment. The data were analyzed using descriptive and inferential statistics through an ANCOVA test with the assistance of SPSS at a significance level of 0.05. The results of the analysis indicated that learning motivation yielded a p-value of 0.072. Therefore, it can be concluded that the collaboration between the Pomodoro Technique and Qur’anic murottal recitation did not have a statistically significant effect on students' learning motivation, nor was its implementation substantially different. This finding is influenced by the school environment, which possesses a strong academic and religious atmosphere, thereby familiarizing students with spiritually integrated learning. In addition, all classes demonstrated strong initial motivation, active participation, and enthusiasm throughout the learning process.
subject: Artikel
  topic: section
creator: Annisa Tri Damayanti
creator: Alimuddin Ali
creator: Asham Bin Jamaluddin
creator: Firdaus Daud
creator: Mushawwir Taiyeb
rights: Copyright (c) 2026 Annisa Tri Damayanti, Alimuddin Ali, Asham Bin Jamaluddin, Firdaus Daud, Mushawwir Taiyeb http://creativecommons.org/licenses/by-sa/4.0
date: 2026-02-01
publication date: 2026-02-01
starting page: 134
ending page: 150
doi: 10.22373/jid.v26i2.34264

IMPLEMENTATION OF THE CONTEXTUAL TEACHING AND LEARNING (CTL) MODEL IN SCIENCE LEARNING AT STATE E LEMENTARY SCHOOL 28 BANDAR BARU
type: item
description: This research aims to examine the implementation of the contextual teaching and learning (CTL) model in science subjects at SD Negeri 28 Bandar Baru and to identify supporting and inhibiting factors in the implementation of the CTL model in science subjects at SD Negeri 28 Bandar Baru. This quantitative research was conducted at SD Negeri 28 Bandar Baru. The results show that the implementation of the Contextual Teaching and Learning (CTL) learning model in science learning at SD Negeri 28 Bandar Baru has run smoothly. In the learning process, the CTL model uses 7 components: constructivism, inquiry, questioning, learning community, modeling, reflection, and authentic assessment. The supporting factors for this CTL model include teachers as educators, student abilities, and facilities and infrastructure. At the same time, the inhibiting factors include teachers' lack of understanding of the material and lack of time.
subject: Artikel
  topic: section
creator: Teuku Armansyah
creator: Saiful Bahri
creator: Syifa Saputra
rights: Copyright (c) 2026 Teuku Armansyah, Saiful Bahri, Syifa Saputra http://creativecommons.org/licenses/by-sa/4.0
date: 2026-02-01
publication date: 2026-02-01
starting page: 151
ending page: 158
doi: 10.22373/jid.v26i2.33658

DEVELOPING A HOLISTIC EDUCATION PARADIGM: THE SYNERGY OF LOVE-BASED CURRICULUM (KBC) AND AI & CODING LEARNING
type: item
description: The rapid evolution of Artificial Intelligence (AI) and programming (coding) necessitates an innovative response from the educational sector to foster a generation that is not only digitally competent but also possesses strong character and ethics. This paper proposes a conceptual model to develop a holistic educational paradigm through the synergy between the Love-Based Curriculum (Kurikulum Berbasis Cinta or KBC) and AI & coding education within the madrasah environment. The objective is to bridge the gap between technological advancement and humanitarian values by establishing KBC as the ethical foundation for the development and utilization of technology. The methodology employed involves a literature analysis and synthesis to integrate the philosophical foundations of KBC, namely ontology, epistemology, and axiology, with the principles of AI ethics. The resulting model focuses on applying "Panca Cinta" (Five Loves) as an ethical framework for AI and coding projects, wherein students learn to create technological solutions that are humanistic, tolerant, and sustainable. The primary contribution of this paper is to offer a theoretical framework that serves as a basis for future empirical research and policy formulation by the Ministry of Religious Affairs of the Republic of Indonesia (Kemenag). Consequently, madrasahs can act as pioneers in cultivating a superior generation that is not only digitally proficient but also empathetic, compassionate, and socially responsible in the global era.
subject: Artikel
  topic: section
creator: Ridwan
creator: Saiful Akmal
creator: Cut Yety Kasturi
rights: Copyright (c) 2026 Ridwan, Saiful Akmal, Cut Yety Kasturi http://creativecommons.org/licenses/by-sa/4.0
date: 2026-02-01
publication date: 2026-02-01
starting page: 123
ending page: 133
doi: 10.22373/jid.v26i2.33499

INTERNALIZING RELIGIOUS VALUES THROUGH HABITUATION AND MODELING METHODS IN SEKOLAH RENDAH INTEGRITAS TERAS ISLAM (SRITI) AL-QAWWAM
type: item
description: The increasing exposure of students to digital influences has raised concerns about the weakening of religious character in elementary education. Grounded in Thorndike’s learning theory and Bandura’s Social Learning Theory, this study examines how habituation and modeling contribute to the internalization of religious values at Sekolah Rendah Integritas Teras Islam (SRITI) Al-Qawwam. Previous studies have mainly focused on routine practices without exploring the integration of habituation and modeling within a structured system adapted to students’ developmental stages. This study employed a descriptive qualitative design involving a principal, two teachers, and two students selected through purposive sampling. Data were collected through interviews, observations, and documentation, then analyzed using thematic analysis. The findings show that religious values are internalized through structured daily activities such as greetings, congregational prayers, tahfidz, cleanliness practices, and qailullah. These are implemented based on students’ developmental levels and reinforced through teacher modeling. The integration of repetitive practices and observable behaviors fosters discipline, responsibility, and spiritual awareness. This study highlights the synergy between behaviorist and social cognitive approaches and emphasizes the importance of structured habituation supported by teacher modeling in developing sustainable religious character.
subject: Artikel
  topic: section
creator: Maisarah Maisarah
creator: Nur Rohman
creator: Abidah
creator: Syafinaz Binti Salleh
rights: Copyright (c) 2026 Maisarah Maisarah, Nur Rohman , Abidah, Syafinaz Binti Salleh http://creativecommons.org/licenses/by-sa/4.0
date: 2026-02-01
publication date: 2026-02-01
starting page: 171
ending page: 186
doi: 10.22373/jid.v26i2.33128

GAMIFIED CNC PROGRAMMING THROUGH LOG-BASED SIMULATION: A DATA-DRIVEN FRAMEWORK FOR VOCATIONAL ENGINEERING LEARNING
type: item
description: This study evaluates the effectiveness of integrating gamification into CNC programming instruction using the CAMotics simulator. Twenty-eight Mechanical Engineering students participated in a four-week gamified intervention combining leveling, points, badges, instant feedback, and leaderboards. Data were collected through pre/post-tests, motivation questionnaires, and simulator log metrics (time-on-task, error rate, and revisions). Results show significant improvements in post-test scores (p < 0.001) and substantial reductions in completion time and syntax errors (Cohen’s d > 2.8). Motivation scores also increased, with intrinsic motivation positively correlating with technical performance. Theoretically, this study extends technology-enhanced learning by positioning simulator log data as a performance-based evaluation framework for vocational gamification design. Although the study was conducted without a control group, the findings provide preliminary evidence of the effectiveness of gamified simulator learning in vocational engineering contexts. Practically, it offers an evidence-driven model for integrating digital gamified learning into mechanical engineering education.
subject: Artikel
  topic: section
creator: Dian Julianto Wahyudi
creator: Johan Wayan Dika
creator: Adhan Efendi
rights: Copyright (c) 2025 Dian Julianto Wahyudi, Johan Wayan Dika, Adhan Efendi http://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-01
publication date: 2025-08-01
starting page: 112
ending page: 122
doi: 10.22373/jid.v26i1.32142

PROJECT-BASED LEARNING AND RALLY TABLE: EFFECTS ON ELECTRICITY LEARNING OUTCOMES IN HIGH SCHOOL
type: item
description: The implementation of Project-Based Learning (PjBL) in physics instruction is aligned with topics that have direct applications in daily life, such as electricity. One of the projects that students can undertake is constructing a simple household electrical installation. However, PjBL has a limitation in which students only focus on the final product of the project rather than the underlying concepts required to complete it. This condition leads to decreased student engagement during the learning process, which in turn may increase the probability of a decline in learning outcomes. This weakness can be addressed by integrating the Rally Table learning strategy. Therefore, this study aims to measure the effectiveness of PjBL combined with Rally Table in improving the learning outcomes of 12th-grade students on the topic of electricity. The study employed a one-group pretest–posttest design with a sample of 72 students. The findings indicate an improvement in learning outcomes by 37%. In addition, classroom observations revealed that proper time allocation between regular learning activities and project work is essential to foster active student engagement throughout the learning process.
subject: Artikel
  topic: section
creator: Aqilah Naura
creator: Gaurin Rani Masyitha Syahfirra
creator: Dyah Palupi Rohmiati
creator: Firdausi Ramadhan
rights: Copyright (c) 2025 Aqilah Naura, Gaurin Rani Masyitha Syahfirra, Dyah Palupi Rohmiati, Firdausi Ramadhan http://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-01
publication date: 2025-08-01
starting page: 1
ending page: 12
doi: 10.22373/jid.v26i1.32122

DEVELOPMENT OF A DIGITAL COMIC FOR FRACTION LEARNING IN JUNIOR HIGH SCHOOL STUDENTS
type: item
description: Understanding fractions remains challenging for many junior high school students, especially in distinguishing numerators and denominators, identifying equivalent fractions, and converting contextual problems into mathematical models. Conventional learning media often lack interactive and engaging features, causing students to struggle with conceptual understanding. This study introduces a digital comic as an innovative and interactive learning medium designed to make fraction learning more contextual and appealing. The research employed a Research and Development (R&D) approach using the 4D model (Define, Design, Develop, and Disseminate). The product, a digital comic in PDF format accessible online, was tested on seventh-grade students at SMP Negeri 9 Banda Aceh. Validation results showed high validity from media (85.90%), content (84.97%), and language experts (100%). Practicality assessments from teachers (93.75%) and students (93.43%) also indicated that the comic is highly practical. These findings highlight the novelty and effectiveness of integrating digital comics into mathematics learning, demonstrating that such media can enhance students’ motivation and conceptual understanding of fractions.
subject: Artikel
  topic: section
subject: Development of learning media
  topic: keywords
subject: 4D model
  topic: keywords
subject: digital comic
  topic: keywords
subject: fraction material
  topic: keywords
creator: Nadia Fitri Muliawan
creator: Nuralam Syamsuddin
creator: Vina Apriliani
rights: Copyright (c) 2025 Nadia Fitri Muliawan, Nuralam Syamsuddin http://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-01
publication date: 2025-08-01
starting page: 34
ending page: 47
doi: 10.22373/jid.v26i1.30600

APPLICATION OF ADVENTURE QUEST TO UNDERSTANDING SUBJECT-PREDICATE-OBJECT-DESCRIPTION (S-P-O-K) STRUCTURE IN INDONESIAN LEARNING FOR GRADE 3 ELEMENTARY SCHOOL STUDENTS
type: item
description: Many lower-grade students, particularly in grade 3 of SD/MI, face difficulties in understanding and applying the Subject, Predicate, Object, and Adverbial (S-P-O-K) structure accurately. This study explores the use of the Adventure Quest strategy, adapted from online role-playing games, as an innovative learning model to enhance students’ comprehension of SPOK through engaging, story-based missions. Using a descriptive qualitative design, the research analyzes classroom interactions and students’ responses during implementation. The findings reveal that the Adventure Quest approach increases students’ motivation, participation, and confidence in constructing structured sentences. Students reported high satisfaction and improved understanding of SPOK concepts. This study contributes a novel pedagogical adaptation by integrating game-based adventure elements into Indonesian language learning, demonstrating its potential to create an active and contextual learning environment.
subject: Artikel
  topic: section
subject: Advanture Quest
  topic: keywords
subject: SPOK
  topic: keywords
subject: Indonesian Learning
  topic: keywords
subject: Grade 3 SD/MI
  topic: keywords
creator: Ika Wahyuningsih
creator: Aninditya Sri Nugraheni
rights: Copyright (c) 2025 Ika Wahyuningsih, Aninditya Sri Nugraheni http://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-01
publication date: 2025-08-01
starting page: 66
ending page: 78
doi: 10.22373/jid.v26i1.30185

THE INFLUENCE OF AUDIOVISUAL MEDIA ON THE MOTIVATION AND LEARNING OUTCOMES OF CLASS V STUDENTS
type: item
description: Islamic Cultural History (SKI) learning at MIN 15 Pidie Jaya faces the challenge of low motivation and learning outcomes of class V students, with 45% of students having not reached KKM. This study aims to analyze the influence of audiovisual media on SKI motivation and learning outcomes. Quantitative research with a quasi-experimental design, a nonequivalent control group involved 65 students (35 experimental groups, 30 control groups). Data were collected through motivational questionnaires (15 items, α=0.905) and learning outcome tests (20 items, α=0.809). Analysis using the T and MANOVA tests showed significant results: (1) the learning motivation of the experimental group (M=63.00) was higher than that of the control (M=58.00), t(63)=9.179, p<0.001; (2) the learning outcomes of the experimental group (M=86.71) were higher than those of the control (M=80.00), t(63)=12.056, p<0.001; (3) the MANOVA test showed significant simultaneous influence (Wilks' Lambda=0.222, F=108.376, p<0.001). Audiovisual media have proven to be effective in increasing SKI motivation and learning outcomes, providing practical implications for the development of technology-based learning in Madrasah Ibtidaiyah.
subject: Artikel
  topic: section
subject: Media audio visual
  topic: keywords
subject: motivasi belajar
  topic: keywords
subject: hasil belajar
  topic: keywords
creator: Maimunah Rambe
creator: Dhiauddin Dhiauddin
creator: Nazaruddin Ismail
creator: Fahrurrazi Fahrurrazi
rights: Copyright (c) 2025 MAIMUNAH RAMBE RAMBE http://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-01
publication date: 2025-08-01
starting page: 13
ending page: 33
doi: 10.22373/jid.v26i1.30172

DEVELOPING KISAH BADAR FLIPBOOK ONLINE AS INTERACTIVE LEARNING MEDIA FOR 3RD GRADE STUDENTS ON THE BATTLE OF BADR
type: item
description: Many teachers still rely on conventional teaching methods, which often make learning less engaging, especially in Islamic Religious Education (IRE). As a result, students find it difficult to understand historical and moral content such as the Battle of Badr, which contains lessons on courage, leadership, and justice. This study aims to address this issue by developing an interactive digital flipbook titled “KIBAFLO” (Kisah Badar Flipbook Online) for third-grade elementary students. The flipbook was designed using Canva and Book Creator to make learning more interactive and enjoyable. The research applied a Design and Development (D&D) method using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. Validation by material and media experts rated the flipbook as “Very Good,” with feasibility scores of 95% for design and interactivity and 90% for content quality. Student responses also indicated high interest, motivation, and comprehension when using the media. These results suggest that KIBAFLO is feasible and effective as a learning tool that enhances engagement and understanding. The study implies that digital flipbooks can strengthen technology integration in IRE and serve as an innovative model for future digital learning media development.
subject: Artikel
  topic: section
creator: Alfia Nur Fitri
creator: Revy Trisely Rahmawati
creator: Nova Mariska
creator: Ani Nur Aeni
rights: Copyright (c) 2025 alfia nur fitri http://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-01
publication date: 2025-08-01
starting page: 48
ending page: 65
doi: 10.22373/jid.v26i1.30080

THE IMPACT OF THE APPLICATION OF KAHOOT DIGITAL TECHNOLOGY ON LEARNING OUTCOMES OF STUDENTS AT SDN 49/III KOTO BARU S. AGUNG
type: item
description: This study investigates the effect of implementing Kahoot digital technology on the cognitive learning outcomes of students at SDN 49/III Koto Baru S. Agung. As technology rapidly advances, game-based platforms such as Kahoot are increasingly recognized for enhancing material comprehension through more interactive pedagogical approaches. This research employs a quantitative approach with a quasi-experimental design, comparing an experimental group that utilizes Kahoot as a learning medium with a control group that uses traditional instructional methods. Results demonstrated that Kahoot yielded statistically significant improvements (p < 0.01) with a substantial practical impact. Effect size analysis (Cohen's d) reached 2.89, indicating a considerable effect, while the Normalized Gain (N-Gain) achieved 0.57, categorized as moderate effectiveness. Kahoot's effectiveness stems from its capacity to trigger intrinsic motivation and foster active engagement, thereby confirming gamification as a superior and adaptive strategy for enhancing cognitive achievement among digital native students at the elementary school level.
subject: Artikel
  topic: section
subject: Kahoot
  topic: keywords
subject: Digital Technology
  topic: keywords
subject: Interactive Learning
  topic: keywords
subject: Learning Outcomes
  topic: keywords
subject: Elementary School
  topic: keywords
creator: Wal hazwa
rights: Copyright (c) 2025 Wal hazwa http://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-01
publication date: 2025-08-01
starting page: 94
ending page: 111
doi: 10.22373/jid.v26i1.29563

APPLYING UNIVERSAL DESIGN TECHNOLOGY IN LEARNING AT ISLAM RELIGIOUS EDUCATION STUDY PROGRAM AT ISLAMIC INSTITUTE OF ALMUSLIM ACEH
type: item
description: This research aims to analyze the utilization of Universal Design technology in learning within the Islamic Education Study Program at Almuslim Islamic Institute in Aceh. The research methodology employs a qualitative approach with a case study design to understand the phenomena occurring in the Islamic Education Study Program at Almuslim Islamic Institute in Aceh. Research results show that the application of Universal Design for Learning (UDL) in religious education has great potential to enhance students' learning experiences by creating an inclusive environment that is responsive to diverse needs. This research explores the diversity of teaching methods that can enhance student engagement, such as project-based learning, the use of multimedia, and group discussions. However, challenges arise from the consistency of method implementation by instructors and the accessibility of technology, which can hinder student participation. Student involvement in curriculum development has also been identified as an important factor that can enhance motivation and the relevance of learning. By providing adequate training for educators, ensuring technology accessibility, and involving students in the learning process, educational institutions can create a more inclusive and effective learning experience. The results of this study indicate that the implementation of UDL not only improves students' learning outcomes but also prepares them to face challenges in an increasingly complex and diverse world.
subject: Artikel
  topic: section
subject: Technology
  topic: keywords
subject: Universal Design
  topic: keywords
subject: Learning
  topic: keywords
creator: Edi Mizwar
creator: Edi Saputra
creator: Miftahul Jannah
rights: Copyright (c) 2025 Edi Mizwar
date: 2025-02-01
publication date: 2025-02-01
starting page: 216
ending page: 223
doi: 10.22373/jid.v25i2.28028

INVESTIGATING INSTAGRAM IN ENGLISH LANGUAGE LEARNING: EXPERIENCES OF INDONESIAN UNIVERSITY STUDENTS
type: item
description: Integrating ICT into English language learning is not a new phenomenon. It is considered as one of the instructional technology media in the teaching-learning process. Studies have shown that social media can be used to learn English. This study examined how students perceive the benefits and the challenges they face using Instagram for English language study. The researchers used the qualitative method of a single case study to examine and understand the phenomena, carried out at the English Education Department, Ar-Raniry State Islamic University, in Banda Aceh, Indonesia. A purposive sampling method was employed to select the respondents. The respondents must complete the Computer-Assisted Language Learning (CALL) course, and have an active social media with a minimum of 500 followers. As such, five students were selected to be involved in this research. The results of the research demonstrated that Instagram was perceived as beneficial by all respondents as it enabled them to browse and research materials helping them in the process of learning English skills. It also provides them with entertainment and revenue opportunities if used professionally. The findings also revealed that besides the benefits gained, using social media also posed negative effects such as inappropriate content, fraudulence, and perplexity that may arise from rich content.
subject: Artikel
  topic: section
subject: Social media
  topic: keywords
subject: Instagram
  topic: keywords
subject: Instructional technology
  topic: keywords
subject: English language learning
  topic: keywords
creator: Safrul Muluk
creator: Muhammad Fajar Muzakki
creator: Fatayatul Hanani
rights: Copyright (c) 2025 Safrul Muluk, Muhammad Fajar Muzakki, Fatayatul Hanani
date: 2025-03-01
publication date: 2025-03-01
starting page: 153
ending page: 163
doi: 10.22373/jid.v25i2.24860

REALISTIC MATHEMATICS EDUCATION USING PAPAN TAKALINTAR MEDIA TO ENHANCE STUDENTS LEARNING OUTCOMES IN FOURTH GRADE OF ELEMENTARY SCHOOL
type: item
description: This research explores the implementation of the Realistic Mathematics Education (RME) approach assisted by papan takalintar media to enhance mathematics learning outcomes among fourth-grade students at MIN 8 Southwest Aceh. The study was motivated by students' difficulties in performing multiplication calculations, especially with large-digit numbers, and their lack of accuracy in solving problems. The research aimed to analyze teacher activities, student engagement, and student learning outcomes following the application of this approach. Using a Classroom Action Research (PTK) methodology, the study involved 31 students from class IVA. Data collection techniques included observations and tests, with results analyzed using percentage techniques. The findings showed a significant improvement in teacher activity, which increased from 57.64% in cycle I to 94.11% in cycle III. Similarly, student activity rose from 58.82% in cycle I to 91.76% in cycle III. Student learning outcomes also showed a steady increase, from 48.38% in cycle I to 83.87% in cycle III, meeting the criteria for classical completeness. These results suggest that the integration of the RME approach with papan takalintar media is an effective strategy for improving students' mathematical understanding and accuracy in multiplication operations. This study highlights the potential of contextual learning tools in enhancing student engagement and performance in mathematics education.
subject: Artikel
  topic: section
subject: Realistic Mathematics Education (RME)
  topic: keywords
subject: Papan Takalintar Media.
  topic: keywords
creator: Zikra Hayati
creator: wati oviana
creator: Misbahul Jannah
creator: Novi Trina Sari
creator: Khairatul Ulya
creator: Dara Zulfita
rights: Copyright (c) 2025 Zikra Hayati, Wati Oviana
date: 2025-03-01
publication date: 2025-03-01
starting page: 137
ending page: 152
doi: 10.22373/jid.v25i2.23081

THE INFLUENCE OF PROBLEM-BASED LEARNING ON INNOVATION DIGITAL ECOSYSTEM STUDENTS' PROBLEM-SOLVING SKILLS
type: item
description: This study aims to examine the effect of Problem-Based Learning (PBL) on students' problem-solving skills. The study uses a quantitative approach with simple linear regression analysis. The respondents involved in this study were 72 students from the EID E class at ARS University, enrolled in the Digital Innovation Ecosystem course during the odd semester of the 2024/2025 academic year. The results of the regression analysis show that PBL has a significant impact on students' problem-solving skills, with an R value of 0.851 and an Adjusted R Square of 0.720. The ANOVA test indicates that the regression model is significant (F = 183.162, p < 0.01). Furthermore, the regression coefficient for the X variable (PBL) is 0.734, indicating that every one-unit increase in the implementation of PBL will improve students' problem-solving skills by 0.734 units. Based on these results, it can be concluded that PBL is effective in improving students' problem-solving skills, and it is recommended to implement this method more widely across various disciplines.
subject: Artikel
  topic: section
subject: Digital
  topic: keywords
subject: Ecosystem
  topic: keywords
subject: Problem-Based Learning
  topic: keywords
subject: Problem-solving skills
  topic: keywords
subject: Higher Education.
  topic: keywords
creator: Ricky Firmansyah
creator: Ai Nurhasan
creator: Almumtarizi Almumtarizi
rights: Copyright (c) 2025 Ricky Firmansyah, Ai Nurhasan, Almumtarizi
date: 2025-02-01
publication date: 2025-02-01
starting page: 202
ending page: 215
doi: 10.22373/jid.v25i2.26999

GENERATION Z AND THE UMMI METHOD: DEVELOPING QUR'AN READING SKILLS AND MODERATE CHARACTER AT WAHAS HIGH SCHOOL MADURAN
type: item
description: The purpose of this study was to examine the effectiveness of the Ummi Method in enhancing the Quran reading skills of Generation Z students at SMA Wahas Maduran and in fostering a moderate religious character. This generation has grown up in a challenging digital era and often has wide access to mass media for seeking various kinds of information, including about religion. To gain an in-depth understanding of the Ummi Method’s application, this study employed a qualitative approach with a case study design. Data collection methods included observation, in-depth interviews, and document analysis. The findings indicated that the Ummi Method was effective in improving students’ comprehension and skills in reading the Quran in accordance with the rules of tajwid and makhraj. Additionally, the Ummi Method significantly contributed to shaping a moderate religious character, helping students develop attitudes of tolerance and balance in their religious practices, which are relevant to the current religious context. The success of the Ummi Method largely depended on the implementation model, which included guidance and consistent assessment from certified, professional teachers. This study recommends the broader application of the Ummi Method in educational institutions to improve Quran reading skills and foster a moderate religious character among Generation Z
subject: Artikel
  topic: section
subject: Ummi Method
  topic: keywords
subject: Generation Z
  topic: keywords
subject: Quran Reading Skills
  topic: keywords
subject: Moderate Religious Character
  topic: keywords
subject: Religious Education.
  topic: keywords
creator: Siti Fahimah
creator: Lujeng Luthfiyah
rights: Copyright (c) 2025 Siti Fahimah
date: 2025-03-01
publication date: 2025-03-01
starting page: 164
ending page: 187
doi: 10.22373/jid.v25i2.26747

DIFFERENTIATION-BASED LEARNING: UNDERSTANDING INDIVIDUAL DIFFERENCES IN LEARNING STRATEGIES
type: item
description: Understanding learning theories and individual learning differences is an important aspect in designing and implementing effective learning strategies. This article explores the relationship between learning theories and individual differences in learning contexts. Through an in-depth theoretical review, this article reviews several major learning theories, including behaviorism, constructivism, social cognitive theory, and cognitive load theory. Next, this article discusses various factors that influence individual differences in learning, such as cognitive abilities, learning styles, motivation, interests, and cultural background. The method used is typeliterature study with the aim of exploring research related to the theme of Differentiation-Based Learning and individual differences in developing learning strategies. The study was carried out starting with the stages of collecting and analyzing various previous studies that were relevant to understanding how differentiation-based learning strategies work, and also identifying and collecting articles, journals, books, and academic publications discussing relevant theories. Data sources were taken from academic databases such as Google Scholar (journals), JSTOR, and ProQuest, as well as other references. Next, a literature analysis was carried out, the selected literature was analyzed using the content analysis method to identify main themes, significant findings, and the methodology used in previous research. The research results found that the exploration of effective learning strategies was also a focus with an emphasis on developing a differentiation approach to meet the needs of the diverse learning styles of each student. By integrating learning theories and understanding individual differences, a teacher can create an inclusive learning climate that supports all students, increases their learning potential, and achieves higher academic goals.
subject: Artikel
  topic: section
subject: Individual differences in learning
  topic: keywords
subject: differentiated learner strategies
  topic: keywords
subject: Exploration of Learning Strategies
  topic: keywords
subject:
  topic: keywords
creator: Syibran Mulasi
creator: Mujiburrahman Mujiburrahman
creator: Habiburrahim Habiburrahim
creator: Silahuddin Silahuddin
creator: Nor Hasnida Md Ghazali
rights: Copyright (c) 2025 Syibran - Mulasi, Mujiburrahman Mujiburrahman, Habiburrahim Habiburrahim, Silahuddin Silahuddin, Nor Hasnida Md Ghazali
date: 2025-03-01
publication date: 2025-03-01
starting page: 123
ending page: 136
doi: 10.22373/jid.v25i2.24189

PROJECT-BASED LEARNING WITH POWTOON VIDEO: ENHANCE CRITICAL THINKING SKILLS IN CLASS V IPAS LEARNING
type: item
description: The background of this study stems from the observation that teaching methods, such as problem-based learning using PowerPoint, tend to be less engaging and fail to optimally develop students’ critical thinking abilities. This study aims to analyze the effectiveness of applying the Project Based Learning model supported by Powtoon interactive video media on students' critical thinking skills on water cycle material in elementary schools. The method used was a quasi-experiment with a Non Equivalent Control Group design, involving two classes of 25 students each. The research instrument consisted of pre-test and post-test questions that had been tested for validity and reliability. The results showed that the application of the Project Based Learning model supported by Powtoon significantly improved students' critical thinking, especially in interpretation, analysis, evaluation, inference, explanation, information relate to the water cycle. In the results of Cosen's D analysis, the project-based learning model with powtoon video media has a very significant increase compared to the problem-based model with PPT media on students' critical thinking skills, this shows an effect size of 1.182 which means a very large influence.
subject: Artikel
  topic: section
subject: Project Based Learning
  topic: keywords
subject: Powtoon
  topic: keywords
subject: Critical Thinking
  topic: keywords
subject: IPAS
  topic: keywords
creator: Anissa Khusnul Fatimah
creator: Rusnilawati Rusnilawati
rights: Copyright (c) 2025 Anissa Khusnul Fatimah, Rusnilawati Rusnilawati
date: 2025-03-01
publication date: 2025-03-01
starting page: 109
ending page: 122
doi: 10.22373/jid.v25i2.28305

IMPLEMENTATION OF THE USE OF THE TSAWAB (REWARD) AND IQAB (PUNISHMENT) METHODS IN IMPROVING THE ABILITY TO LEARN TAHFIZHUL QUR'AN
type: item
description: At an early age, children's memorization abilities develop rapidly, making this period a crucial time to instill the habit and ability to memorize the Qur'an. At TK Islam Ridho Walidaina, the Qur'an memorization program is one of the main focuses in learning. However, achieving memorization targets is often a challenge due to children's fluctuating motivation and difficulty in maintaining focus. Therefore, this study aims to determine the effectiveness of using the Tsawab (reward) and Iqab (punishment) methods in improving the ability to memorize the Qur'an in children at Ridho Walidaina Islamic Kindergarten. In this study, the researcher used the type of classroom action research (CAR), by conducting case studies to research problems in the classroom during learning with the aim of improving or increasing the quality of learning. The results of the study showed that the Tsawab (reward) and Iqab (punishment) methods were effective in improving students' ability to memorize the Qur'an. In Cycle I, only 66.6% of students successfully completed the memorization, indicating the need for improvement. After the application of more intensive methods in Cycle II, the percentage of success increased significantly to 85.7%. This shows that giving rewards and punishments helps improve children's motivation and discipline in memorizing the Qur'an.
subject: Artikel
  topic: section
subject: Tsawab (reward)
  topic: keywords
subject: Iqab
  topic: keywords
subject: Tahfizhul Qur'an
  topic: keywords
creator: Mursal Aziz
creator: Dedi Sahputra Napitupulu
creator: Nurdalila Armita Sagala
rights: Copyright (c) 2025 Mursal Aziz, Dedi Sahputra Napitupulu, Dedi Sahputra Napitupulu, Nurdalila Armita Sagala, Nurdalila Armita Sagala
date: 2025-03-01
publication date: 2025-03-01
starting page: 188
ending page: 201
doi: 10.22373/jid.v25i2.25854

THE TED TALK APPROACH: EFL STUDENT PERCEPTIONS OF ITS IMPACT ON LISTENING COMPREHENSION
type: item
description: This study examined the effectiveness of TED Talks as a learning tool to enhance listening comprehension among senior English Education majors in Indonesia. The objective was to identify whether TED Talks videos helped enhance the listening proficiency of this particular student group. A mixed-methods research study was employed in order to accomplish the aforementioned objective. Students of the English Education departments in semesters six and eight constituted the target population. A voluntary sample of 30 students was selected for participation. Data were gathered through interviews and questionnaires. Quantitative data from the questionnaire were calculated using IBM SPSS 25, and interview data were examined using thematic analysis. Quantitative data showed mean scores ranging from 2.34 to 3.67, categorized as ‘moderate.’ This indicated the general agreement among respondents that TED Talks videos contributed towards an improvement in listening skills. This represented a favorable perspective on the usefulness of the application; however, the ‘moderate’ categorization signaled a need for a deeper investigation into the practical application and optimization of TED Talks. Further, qualitative interview data provided a richer context, complementing the quantitative findings.
subject: Artikel
  topic: section
subject: English Education
  topic: keywords
subject: Listening Skills
  topic: keywords
subject: TED Talks
  topic: keywords
creator: Ika Kana Trisnawati
creator: Sarair Sarair
creator: Adilla Nafaisha
creator: Ayuna Netta
creator: Hijjatul Qamariah
rights: Copyright (c) 2025 Ika Kana Trisnawati, Sarair Sarair, Adilla Nafaisha, Ayuna Netta http://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-01
publication date: 2025-08-01
starting page: 79
ending page: 93
doi: 10.22373/jid.v26i1.29409

THE EMERGING FUTURE OF AI CHATBOTS IN HIGHER EDUCATION
type: item
description: Incorporating Artificial Intelligence (AI) chatbots within Higher Education Institutions (HEIs) is revolutionizing the educational domain, presenting new avenues for improved student support and administrative effectiveness. This research delves into the prospective impacts of AI chatbots in HEIs, focusing on their influence on teaching, learning, and research activities. Adopting a Narrative Literature Review (NLR) approach, the study compiles and synthesizes existing research on the role of AI chatbots in higher education, drawing from a wide range of academic sources and scholarly literature. The results underscore the significant potential of AI chatbots to streamline administrative functions, enrich student learning experiences, and facilitate research endeavours. Nonetheless, challenges such as concerns over academic integrity, difficulties in accurately interpreting user inputs, and the need for appropriate resource allocation present substantial barriers to the successful adoption of AI chatbots in HEIs. The study emphasizes the critical need for proactive strategies to address ethical issues, ensure comprehensive training for all stakeholders, and formulate clear guidelines for the responsible deployment of AI chatbots in higher education. By overcoming these challenges and capitalizing on the advantages of AI technologies, HEIs can fully exploit the capabilities of AI chatbots, thereby fostering a more efficient, effective, inclusive, and forward-thinking educational environment.
subject: Artikel
  topic: section
subject: administrative efficiency
  topic: keywords
subject: AI chatbots
  topic: keywords
subject: educational transform
  topic: keywords
subject: higher education.
  topic: keywords
creator: Zohaib Hassan Sain
creator: Asokan Vasudevan
creator: Alma Vorfi Lama
rights: Copyright (c) 2024 Zohaib Hassan Sain
date: 2024-08-01
publication date: 2024-08-01
starting page: 94
ending page: 108
doi: 10.22373/jid.v25i1.25583

THE EFFECTIVENESS OF DIGITAL MEDIA IN FACILITATING THE UNDERSTANDING OF ISLAM FOR THE Z-GENERATION IN THE ERA OF DISRUPTION
type: item
description: The era of disruption is marked by rapid technological developments that change various aspects of life, including how to obtain information and knowledge. Generation Z, as a generation that grew up in a digital environment, has extensive access to various digital media that can be used to deepen their understanding of the Islamic religion. This article explores multiple digital platforms that provide educational content about Islam. Through literature studies and case analysis with a qualitative approach, this article highlights the benefits and challenges of using digital media in religious education. Data was collected from various literature sources and interviews with Generation Z, namely the Informatics Engineering Study Program students at Serang Raya University. The research results show that Generation Z prefers to use digital media to increase and improve their religious knowledge rather than conventional media because it is more effective, efficient, and accessible anytime, anywhere, according to Generation Z's preferences and learning styles. However, challenges such as the validity of the information and interference from irrelevant content are also identified. This article concludes that with the right strategy, good digital literacy, and continued guidance from teachers, educators, and religious leaders, digital media has great potential to become an effective tool in facilitating Generation Z's understanding and interest in Islamic teachings and can help them practice religious teachings better.
subject: Artikel
  topic: section
subject: Digital Media
  topic: keywords
subject: Digital Literacy
  topic: keywords
subject: Generation Z
  topic: keywords
subject: Understanding of Islam
  topic: keywords
creator: Eri Murniasih
creator: B. Syafuri
creator: Wasehudin Wasehudin
rights: Copyright (c) 2024 Eri Murniasih, B. Syafuri, Wasehudin
date: 2024-08-31
publication date: 2024-08-31
starting page: 78
ending page: 93
doi: 10.22373/jid.v25i1.24739

IMPLEMENTATION OF INCLUSIVE CLASSROOMS IN THE EARLY CHILDHOOD CONTEXT
type: item
description: The implementation of inclusive education is an encouragement to provide the widest possible opportunities or access for all children to obtain quality education by students' individual needs without discrimination. PAUD Harsya Ceria has its own identity, which is different from other schools and requires children to respect each other. PAUD Harsya Ceria has students with special needs who are treated with the principle all children will be accepted regardless of their conditions and uniqueness. This research aims to determine how inclusive classrooms are implemented at PAUD Harsya Ceria. This research uses qualitative descriptive study, and data collection is carried out using interviews, observation, and documentation techniques on how teachers manage and arrange inclusive classrooms. The data analysis technique uses data reduction, data presentation, and conclusion. The findings show that the same curriculum is used in the school for all children, with the differentiation of playing activities to accommodate students with special needs. Materials used are also selected to suit the students. PAUD Harsya Ceria used special guidelines called the kayang strategy to train teacher assistants in carrying out their duties.
subject: Artikel
  topic: section
subject: Inclusive Education
  topic: keywords
subject: curriculum
  topic: keywords
subject: learning facilities
  topic: keywords
subject: Special Assistant Teacher
  topic: keywords
creator: Lidia Anjaliani
creator: Dewi Fitriani
creator: Safrul Muluk
rights: Copyright (c) 2024 Lidia Anjaliani, Dewi Fitriani, Safrul Muluk
date: 2024-08-31
publication date: 2024-08-31
starting page: 68
ending page: 77
doi: 10.22373/jid.v25i1.23352

DEVELOPMENT OF THEMATIC HANDOUT MATERIALS BASED ON THE LOCAL WISDOM OF NUTMEG FOR LEARNING
type: item
description: Their perception causes a lack of student interest in learning through printed teaching materials that local wisdom presented in textbooks is not relevant to the local knowledge of their region. In addition, most teachers do not utilize locally-based teaching materials, reducing student involvement in the learning process. This study aimed to develop and assess the feasibility of thematic teaching materials based on local wisdom, evaluate the feasibility of the teaching materials, and Assess teacher responses to the teaching materials. The research method used was Research and Development (R&D) using the ADDIE model, including the stages of analysis, design, development, implementation, and evaluation. During the analysis phase, a needs assessment was carried out to ensure the relevance of local wisdom, especially regarding the material on nutmeg, in the teaching materials. The study subjects were grade IV students of MIN 2 South Aceh. The research instruments included a validation questionnaire from media and material experts and a response questionnaire from teachers and students. The validation results showed that local wisdom-based teaching materials about nutmeg and its benefits were considered feasible, with a score of 75% from media experts and 73% from material experts, categorized as "feasible." Students' responses to the teaching materials showed that the materials were very interesting, with a score of 94.5%, while teachers' responses reached 72%, categorized as "interesting." The implications of this study indicate that the development of locally based teaching materials can significantly increase students' interest and involvement in learning and provide practical guidance for teachers in utilizing materials relevant to the local context.
subject: Artikel
  topic: section
subject: Instructional Materials
  topic: keywords
subject: Handout
  topic: keywords
subject: Thematic Learning
  topic: keywords
subject: Local Wisdom
  topic: keywords
subject: Nutmeg
  topic: keywords
creator: Nelli Raharti
creator: Nida Jarmita
creator: Zikra Hayati
creator: Desi Ramadhani
rights: Copyright (c) 2024 Nelli Raharti, Nida Jarmita, Zikra Hayati, Desi Ramadhani
date: 2024-08-31
publication date: 2024-08-31
starting page: 53
ending page: 67
doi: 10.22373/jid.v25i1.24131

LOLITA: TAJWEED GAME-BASED LEARNING MEDIA DEVELOPMENT USING THE HANNAFIN AND PECK MODEL
type: item
description: Tajweed is the science of reading the Qur'an, which is urgently taught to students to avoid mistakes when reading or reciting it. However, learning tajweed is quite complicated. Game-based learning media are very suitable for development, especially for students at the concrete operational stage, to facilitate understanding of tajwid. Therefore, this study was conducted to develop Ludo Lintas Tajweed (Lolita) using the Hannafin and Peck model, which consists of three phases: analysis, design, and development/implementation. The model also emphasizes an iterative approach, which is essential to ensure that the product or program developed meets users' needs and effectively achieves them. Descriptive analysis was conducted to describe each phase of media development, while percentage analysis was carried out to analyze the media validation from the subject experts and students' responses. The results showed that the development process of Lolita, a game-based learning media, has been in accordance with the Hannafin and Peck phase and is feasible to develop with media validation (88%), content validation (90.7%), language validation (80%), small group validation (100%), and large group validation (98.5%).
subject: Artikel
  topic: section
subject: Game-Based Learning Media
  topic: keywords
subject: Tajweed
  topic: keywords
subject: Hannafin and Peck Model
  topic: keywords
creator: Nazliati Nazliati
creator: Nurhanifah Nurhanifah
creator: Rita Sari
creator: Alfiatunnur Alfiatunnur
rights: Copyright (c) 2024 Nazliati Nazliati, Nurhanifah Nurhanifah, Rita Sari, Alfiatunnur Alfiatunnur
date: 2024-08-31
publication date: 2024-08-31
starting page: 1
ending page: 11
doi: 10.22373/jid.v25i1.22933

APPLICATION OF B.F. SKINNER'S BEHAVIORISM LEARNING THEORY IN ISLAMIC EDUCATION LEARNING FOR HIGH SCHOOL STUDENTS
type: item
description: This study aimed to know and describe the application of B.F Skinner's Operant Conditioning Behaviorism Learning Theory in Islamic Education learning at high school students and to know students' responses. In this study, the researchers described the forms of stimulus provision and the principles of Operant Conditioning B.F Skinner applied in Islamic Education learning. This research used qualitative methods. The data collection techniques used observation, interviews, and documentation. While data analysis is done with several stages, namely data reduction, data presentation, and conclusion drawing. The results showed that B.F Skinner's Operant Conditioning Behaviourism Learning Theory in Islamic Education learning was successfully applied. The implication of this research shows that overall the application of the theory resulted in a good response and changes in student behaviour in a positive direction in the form of the formation of learning motivation, activeness, reinforcement and improved student memory.
subject: Artikel
  topic: section
subject: Learning Theory
  topic: keywords
subject: B.F Skinner Behaviorism
  topic: keywords
subject: PAI Learning
  topic: keywords
creator: Yunita Nita Yuli
creator: Alfitra Firmansyah
creator: Muqowim Muqowim
creator: Muhammad Alwi Nurdin
rights: Copyright (c) 2024 Yunita Nita Yuli, Alfitra Firmansyah, Muqowim, Muhammad ALwi Nurdin
date: 2024-08-31
publication date: 2024-08-31
starting page: 27
ending page: 41
doi: 10.22373/jid.v25i1.24233