PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ETNOSAINS TERINTEGRASI VIRTUAL SIMULATION DAN AUGMENTED REALITY (ETNOVAR) UNTUK MENINGKATKAN KETERAMPILAN 4C

Authors

  • Qaddara Fahada Universitas Pendidikan Indonesia
  • Muhammad Anugrah Universitas Pendidikan Indonesia
  • Sephianti Dwika Ezha Universitas Pendidikan Indonesia
  • Wiji Wiji Universitas Pendidikan Indonesia

DOI:

https://doi.org/10.22373/lj.v14i1.34793

Keywords:

4C, augmented reality, ethnoscience, rate of reaction, virtual simulation

Abstract

The 4C skills (Critical Thinking, Collaboration, Communication, Creativity) are essential for navigating Industrial Revolution 4.0 and digital transformation, distinguishing human intelligence from automation. The 4C skills can create a generation that is independent, innovative, and adaptive to rapid change. Despite their importance, development often remains suboptimal due to poorly facilitated learning. This study aims to enhance these skills by developing EtnoVAR, a virtual simulation integrated with Augmented Reality based on the ethnoscience of making peuyeum. Using the ADDIE (analysis, design, development, implementation, evaluate) method with 28 grade XI science students, the research involved rigorous expert validation and needs analysis. The feasibility test yielded a score of 95% (highly valid). Effectiveness testing via N-gain reached 0.92, indicating high effectiveness. Furthermore, questionnaires confirmed a substantial increase in students' 4C skills and high satisfaction levels. In conclusion, EtnoVAR is highly effective in improving 4C skills. Its strength lies in merging cutting-edge technology with local culture, transforming abstract concepts into an engaging, practical learning experience. This innovation ensures students remain independent, innovative, and adaptive to global challenges.

References

Aini, H. N., & Sari, Rr. L. P. (2024). Inovasi Pembelajaran Kimia Berorientasi SDGs Pada Materi Konsep Mol Untuk Meningkatkan Kemampuan Berpikir Sistem. Jurnal Riset Pembelajaran Kimia, 9(2), 56-63.

Al Husna, I. Y., Masykuri, M., & Muzzazinah, M. (2021). Development of Instructional Module Based on Inquiry- Interactive Demonstration to Improve Students’ Critical Thinking Skill. JIPF (Jurnal Ilmu Pendidikan Fisika), 6(1), 66–75.

Astafani, A., Resmawati, R. F., & Hakim, M. E. L. (2024). Systematic review: Faktor-faktor kesulitan belajar materi kimia. Jurnal Inovasi Pendidikan Kimia, 18(2), 81-88.

Dick, W., Carey, L., & Carey, J. O. (2015). The systematic design of instruction (8th ed.). Pearson.

Djarwo, C., Inggamer, M., Rumbrapuk, A., & Astuti, N. (2025). Analisis Literasi Digital Berbasis Etnosains Dalam Pembelajaran Kimia Untuk Meningkatkan Pemahaman Konsep Dan Motivasi Belajar Mahasiswa. Jurnal Pendidikan dan Pembelajaran IPA Indonesia, 15(1), 62–77.

Fadhilah, J., & Anwar, M. (2020). Analisis Miskonsepsi Siswa Kelas XI IPA 1 SMA Negeri 1 Ma’rang pada Materi Pokok Laju Reaksi. Jurnal Ilmiah Pendidikan Kimia, 1(1).

Facione, P. A. (1990). Critical Thinking : A Statement of Expert Consensus for Purposes of Educational Assessment and Instruction Executive Summary “ The Delphi Report. The California Academic Press, 423(c), 1–19.

Fatemah, A., Rasool, S., & Habib, U. (2020). Interactive 3D visualization of chemical structure diagrams embedded in text to aid the spatial learning process of students. Journal of Chemical Education, 97(4), 992–1000.

Fatih, M., Alfi, C., & Muqtafa, M. A. (2024). Science Learning Game (SLG) Based on Augmented Reality Enhances Science Literacy and Critical Thinking Students Skills. Jurnal Penelitian Pendidikan IPA, 10(2), 973–981.

Hake, R. (1999). R.(1999). Analyzing change/gain scores. AREA-D American education research association’s devision. D. Measurement and Reasearch Methodology, 1(4), 48-56.

Isti, I., Permanasari, A., & Widodo, A. (2022). Exploring high school students’ reasoning challenges associated with the three levels of chemical representation. Chemistry Education Research and Practice, 23(3), 675–687.

Kang, S., Shokeen, E., Byrne, V. L., Norooz, L., Bonsignore, E., Williams-Pierce, C., & Froehlich, J. E. (2020, April). ARMath: augmenting everyday life with math learning. In Proceedings of the 2020 CHI conference on human factors in computing systems (pp. 1-15).

Khasanah, W. U., & Sumarni, W. (2021). Desain LKPD Menggunakan Pendekatan Etnosains Untuk Meningkatkan Kemampuan Literasi Kimia Peserta Didik. Journal of Chemistry In Education, 10(2), 78–85.

Laksono, P. J., Patriot, E. A., Shiddiq, A. S., & Astuti, R. T. (2023). Etnosains: Persepsi Calon Guru Kimia terhadap Pembelajaran Kontekstual Berbasis Budaya. Orbital: Jurnal Pendidikan Kimia, 7(1).

Lestari Linda Ayu, Subandi , Habiddin (2021) Identifikasi Miskonsepsi Siswa pada Materi Laju Reaksi dan Perbaikannya Menggunakan Model Pembelajaran Learning Cycle 5E dengan Strategi Konflik Kognitif Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan 6(6):888–894.

Maisarah & Yusnita, N.S. (2024). Development of Canva Multimedia-Assisted Interactive Learning Videos in Grade IV Science Lessons in Elementary Schools, Madako Elementary School, 3(1), 1-14.

Noviati, W., Syafruddin, S., & Mayasari, L. (2022). Efektivitas Lembar Kerja Peserta Didik (LKPD) Berbasis HOTS Terhadap Kemampuan Berpikir Kritis Siswa di SMA Negeri Kecamatan Sumbawa. Jurnal Kependidikan, 6(2), 11-17.

Peechapol, C. (2021). Investigating the Effect of Virtual Laboratory Simulation in Chemistry on Learning Achievement, Self-Efficacy, and Learning Experience. International Journal of Emerging Technologies in Learning (iJET), 16(20), 196–207.

Pikoli, M., Sukertini, K., & Isa, I. (2022). Analisis model mental siswa dalam mentransformasikan konsep laju reaksi melalui multipel representasi. Jambura Journal of Educational Chemistry, 4(1), 8-12.

Prafitasari, F., Sukarno, S., & Muzzazinah, M. (2021). Integration of Critical Thinking Skills in Science Learning Using Blended Learning System. International Journal of Elementary Education, 5(3), 434 – 445.

Rahayu, I., Widhiyanti, T., & Mulyani, S. (2024). Analysis of Misconceptions on the Factors that Affect the Reaction Rate. KnE Social Sciences, 140-150.

Redhana, I. W. (2019). Mengembangkan keterampilan abad ke-21 dalam pembelajaran kimia. Jurnal Inovasi Pendidikan Kimia, 13(1), 2239–2253.

Rizki, I. A., Mirsa, F. R., Islamiyah, A. N., Saputri, A. D., Ramadani, R., & Habibbulloh, M. (2025). Ethnoscience-enhanced physics virtual simulation and augmented reality with inquiry learning: Impact on students’ creativity and motivation. Thinking Skills and Creativity, 57, 101846.

Salamah, U., & Syolendra, D. F. (2024). Meta Analisis: Integrasi Etnosains Dalam Pembelajaran Kimia Terhadap Kemampuan Berpikir Kritis Peserta Didik. EDUKIMIA Учредители: Universitas Negeri Padang, 6(2).

Sari, Y. N., Suwandi, S., & S, M. J. A. (2024). Analisis kesulitan belajar siswa pada materi laju reaksi di kelas XI SMAN 1 Monta. Jurnal Ilmiah Profesi Pendidikan, 9(2), 999-1004.

Suyamto, J., Masykuri, M., & Sarwanto, S. (2020). Analisis Kemampuan Tpack (Technolgical, Pedagogical, and Content, Knowledge) Guru Biologi Sma Dalam Menyusun Perangkat Pembelajaran Materi Sistem Peredaran Darah. Inkuiri: Jurnal Pendidikan IPA, 9(1), 44–53.

Torous, J., Bucci, S., Bell, I. H., Kessing, L. V., Jepsen, M. F., Whelan, P., Firth, J. (2021). The growing field of digital psychiatry: current evidence and the future of apps, social media, chatbots, and virtual reality. Journal of World Psychiatry, 20(3), 318-335.

Wijayadi, A. W., Manasikana, O. A., & Fitriyah, L. A. (2023, November). Analisis Pemahaman Mahasiswa Tingkat I Pada Konsep Materi dan Perubahannya. In Prosiding Seminar Nasional Sains, Teknologi, Ekonomi, Pendidikan dan Keagamaan (SAINSTEKNOPAK) (Vol. 7, pp. 208-211).

Downloads

Published

2026-06-30

How to Cite

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ETNOSAINS TERINTEGRASI VIRTUAL SIMULATION DAN AUGMENTED REALITY (ETNOVAR) UNTUK MENINGKATKAN KETERAMPILAN 4C. (2026). Lantanida Journal, 14(1), 80-99. https://doi.org/10.22373/lj.v14i1.34793