PENGEMBANGAN BUKU CERITA BERGAMBAR DAN LEMBAR AKTIVITAS SISWA SEBAGAI MEDIA PEMBELAJARAN AGAMA UNTUK SISWA KELAS SATU SD
Abstract
Learning media must be utilized optimally to help students achieve their learning objectives. Seeing students who are less enthusiastic in their learning process, this research attempts to develop a learning media that can enhance the learning interest of the first grade elementary school students, especially in learning Islamic religion subject. This research is a type of Research and Development or the so-called Research and Development (R&D), with a development model of Analysis, Design, Development or Production, Implementation or Delivery, and Evaluations (ADDIE). The product produced in this study is picture story book and student worksheet for the first grade students of elementary school, entitled I Love the Qur'an. The results of this study indicate that the quality of the product is included in the very feasible criteria with an average score of 4.85 for media experts and 4.132 for material experts. The developed media meets practical criteria with the average score of student response questionnaires for 5 score with a percentage of 100%. The developed media meets the effective criteria with the acquisition of an average score of student post-test results of 85.45 with the accomplishment percentage of 100%.
Keywords
Full Text:
PDFReferences
Arsyad, A. (2015). Media Pembelajaran (Edisi Revisi). Jakarta: Rajawali Pers
Falahudin.(2014). Pemanfaatan Media dalam Pembelajaran.Jurnal Lingkar Widyaiswara, 1 (116), https://juliwi.com
Fuad. (2014). Taksonomi Transenden (Paradigma Baru Tujuan Pendidikan Islam) Jurnal Pendidikan Agama Islam, 2 (2), https://media.neliti.com
Gunawan. (2012). Kurikulum dan Pembelajaran Pendidikan Agama Islam.Bandung: Penerbit Alfabeta.
Hamzah. (2019). Metode Penelitian & Pengembangan (Research & Development) Uji Produk kuantitatif dan kualitatif Proses dan hasil dilengkapi contoh Proposal Pengembangan Desain Uji Kualitatif dan Kuantitatif. Batu: Literasi Nusantara.
Hendriana & Jacobus. 2016. Implementasi Pendidikan karakter di Sekolah Melalui Keteladanan dan Pembiasaan.Jurnal Pendidikan Dasar Indonesia, 1 (25), https://www.researchgate.net
Kompri.2016. Motivasi Pembelajaran Perspektif Guru dan Siswa.Bandung: Penerbit Rosda.
Nisa, H. A., Wahyu, R., & Putra, Y. (2020). Efektivitas E-Modul dengan Flip Pdf Professional Berbasis Gamifikasi Terhadap Siswa SMP. Jurnal Pendidikan Matematika Raflesia. 05(02), 13–25.
Nurgiyantoro. (2013) Sastra Anak Pengantar Pemahaman Dunia Anak. Yogyakarta: Gajah Mada University Press.
Pribadi. (2014). Desain dan Pengembangan Program Pelatihan Berbasis Kompetensi: Implementasi Model Addie. Jakarta: Kencana.
Putra T. A. (2018). Pengembangan Media Pembelajaran Animasi Berbasis Makromedia Flash Pada Materi Trigonometri. Advanced Optical Matrials, 10(1), 1-9
Rahmat. (2014). Pengantar Pendidikan Teori, Konsep, dan Aplikasi. Gorontalo: Ideas Publishing.
Rijal, F., Nudin, B., & Samad, I. A. (2022). LEARNING INNOVATION OF ISLAMIC RELIGIOUS EDUCATION AT MTsN MODEL IN ACEH. AL-ISHLAH: Jurnal Pendidikan, 14(2).
Robianto, A. (2019). Pengembangan Modul Berbasis Aplikasi Android untuk Mata Kuliah Ilmu Bahan Teknik pada Prodi D3 Teknik Mesin Universitas Negeri Malang.Jurnal Teknik Mesin dan Pembelajaran.2, 124–133.
Sa’adah & Wahyu.(2020). Metode Penelitian R&D (Research & Development) Kajian Teoretis dan Aplikatif.Batu: Literasi Nusantara.
Setyadi, D., dan Abd. Qohar. (2017). Pengembangan Media Pembelajaran Matematika Berbasis Web pada Materi Barisan dan Deret. Kreano 8(1): 1-7.
DOI: http://dx.doi.org/10.22373/pjp.v11i2.13981
Refbacks
- There are currently no refbacks.
Copyright (c) 2022 Yusti Amalia Wahidiyah Maghfira, Miranti Widi Andriani, Ihwan Firmansyah
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.