“LABIRIN MATEMATIKA” A DRILLING EDUCATIONAL GAME

Erva Viorika, Agus Prasetyo Kurniawan, Ahmad Lubab

Abstract


Monotonous mathematics problems drilling makes students bored. A new breakthrough in delivering the exercises is propose in this article. Educational game called "Labirin Matematika” (Maze of Mathematic) was developed as a media for practicing some material questions. This study delivers validity, practicability, and effectiveness the educational game developed. The game made using five step of ADDIE research and development models. The game tested to 10 7th class students of SMPN 1 Mojoanyar. Data collected by field note, validation sheet, and questioner’s sheet. The Data is analyzed using qualitative descriptive. The game is valid due to expert validation. The average value for media is 73.43, while the material got 75. The game is practically applied due to expert judgement and student responses. It also effective since the number of students passed material test is 70%.


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DOI: http://dx.doi.org/10.22374/es.v1i1.12750

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