References
Amir, Almira. 2018.The Effect of Using Geometer's Sketchpad V4 on the Ability to Understand the Concept of Flat Shapes. Journal.
Arikunto, Suharsimi. 2006. Research Procedure. Jakarta: Rineka Cipta.
Arshad, Azhar. 2005. Learning Media. Jakarta: tp
Bengi, Maharani. 2011. Application of the Missouri Mathematics Project (MMP) Learning Model on Derivative Materials to Improve Student Independence at SMA Negeri 1 Krueng Barona Jaya. Banda Aceh: Tarbiyah IAIN Ar-Raniry.
Bennett, Dan. 2002. Exploring Geometry with Geometer's Sketchpad. California: Key Curriculum Press.
Dahlan Jarnawi Afgani, et al. 2011. Development of a Computer Based E-Learning Model to Improve High Order Mathematical Thinking Ability in High School Mathematics. MIPA Teaching Journal.
Danar Santoso & Hodiyanti. 2019. Geometer's Sketchpad (GSP) and Conceptual Understanding of Field Analytical Geometry. Journal of Creative-Innovative Mathematics.
Harmita, Vimala Novi. 2020. Student Learning Outcomes Using Mind Mapping Learning in Class VIII SMP/MTs. Banda Aceh: Ar-Raniry State Islamic University. Thesis.
Harmono, Setyo. 2017. The Influence of Quantum Learning Models and Learning Styles on Conceptual Understanding and Movement Skills in Physical Education Subjects for Sport and Health for High School Students in Kediri City. Journal of Sports Learning.
Hodiyanto & Danar Santoso. 2019. Geometer's Sketchpad (GSP) and Conceptual Understanding of Field Analytical Geometry. Journal of Creative-Innovative Mathematics.
Indriyani, Lemi. 2019. Utilization of Learning Media in the Learning Process to Improve Students' Cognitive Thinking Ability.
Ismail Agung Deddiliawan & Rizal Dian Azmi. 2017. Utilization of Geometer's Sketchpad in Painting Trigonometric Functions. Journal of Learning Innovation.
Istikomah Endang & Sari Herlina. 2019. ICT-Based Mathematics Learning. Pekanbaru.
Jarmi, Fawi. 2020. Concept Understanding Ability Through the Application of Problem Possing to Students. Banda Aceh: Ar-Raniry State Islamic University.
Kariadinata, Rahayu. 2007. Design and Development of Multimedia-Based Mathematics Learning Software. Journal of Mathematics Education.
Kurniawan Budi, et al. 2017. Study of Analysis of Factors Affecting Learning Outcomes in Basic Automotive Electrical Engineering Subjects.
Sustainable, Beautiful. The Influence of Study Time and Learning Interest as Determinants of Student Learning Outcomes. Jakarta: Indraprasta University PGRI.
Maheasy, Anis et al. 2019. Development of Lectora Inspire-Based Interactive Learning Media on Adjustment Journal Materials for Class X Accounting and Finance Students at SMK Negeri 1 Paste for the 2018/2019 Academic Year. Indonesian Journal of Accounting Education.
Marzuki, Sulastri. Improving Activities and Learning Outcomes of Mathematics through the Application of the Numbered Heads Together (NHT) Cooperative Learning Model for One Variable Linear Equation Teaching Materials.
Miftah, M. 2013. Functions and Roles of Learning Media as an Effort to Improve Students' Learning Ability. Jakarta: tp
Mulyasa. 2011. Competency Standards and Teacher Certification. Bandung: Rosdakarya Youth.
Musdalipah Ipah & Ratna Rustina. 2017. Geometry Software Application. Siliwangi Service Journal.
Nasution, Noehi et al. 2007. Evaluation of Mathematics Learning. Jakarta: Open University.
Nisa, Afiatin. 2015. The Effect of Parental Attention and Student Interest on Learning Achievement in Social Sciences. Scientific Journal of Education.
Nurhasanah, Siti & A. Sobandi. 2016. Learning Interest as a Determinant of Student Learning Outcomes. Bandung: UPI.
Purwanto, M. Ngalim. 2004. Educational Psychology. Bandung: PT Pemuda Rosdakarya.
Pristiyanti, Tinasari. 2020. General Mathematics High School Learning Module Class X. Bogor: High School Directorate.
Rahmawati, Dwi. Application of Discovery Learning Method Assisted by Geometer's Sktechpad (GSP) Software on Pythagorean Theorem Material in Class VIII-Bilingual SMP Al-Azhar Menganti Gresik. Journal.
Rahmayani, Vani. 2020. Strategies to Increase Student Motivation in Learning Mathematics in Classroom. Journal of Teacher Education. Vol. 2 No. 1.
Rangkuti AN Educational Research Methods: Quantitative, Qualitative Approaches, CAR, and Development Research. Bandung: Cita Librarian Media.
Sanjaya. 2013. Educational Research. Bandung: Kencana Prenada Media Group.
Saputra Andri Aditia. Human and Computer Interaction First.https://tugasimkai.wordpress.com/2013/03/14/interaksi-human-dan-computer-lalu/
Sinaga, Bornok et al. 2014. Handbook of Mathematics for Class X Students in Semester 2. Jakarta: Ministry of Education and Culture.
Slamet. 2003. Learning and the Factors Affecting It. Jakarta: Rineka Cipta.
Sugiyono. 2016. Educational Research Methods Qualitative Approach, and R&D. Bandung: Alphabet.
Syaufuddin, Mohammad et al. 2020. Student Competencies in Mathematics Learning Using Geometer's Sketchpad with Authentic Assessment. Malang: University of Muhammadiyah Malang.
Syamsuduha, Dodi. The Effect of Cooperative Learning Assisted by Geometer's Sketchpad Program on Improving Mathematical Critical Thinking Ability of Junior High School Students.
Usman, Husaini. 2008. Introduction to Statistics. Jakarta: Earth Literacy.