DEVELOPING KISAH BADAR FLIPBOOK ONLINE AS INTERACTIVE LEARNING MEDIA FOR 3RD GRADE STUDENTS ON THE BATTLE OF BADR

Authors

  • Alfia Nur Fitri Universitas Pendidikan Indonesia
  • Revy Trisely Rahmawati Universitas Pendidikan Indonesia
  • Nova Mariska Universitas Pendidikan Indonesia
  • Ani Nur Aeni Universitas Pendidikan Indonesia

DOI:

https://doi.org/10.22373/jid.v26i1.30080

Abstract

Many teachers still rely on conventional teaching methods, which often make learning less engaging, especially in Islamic Religious Education (IRE). As a result, students find it difficult to understand historical and moral content such as the Battle of Badr, which contains lessons on courage, leadership, and justice. This study aims to address this issue by developing an interactive digital flipbook titled “KIBAFLO” (Kisah Badar Flipbook Online) for third-grade elementary students. The flipbook was designed using Canva and Book Creator to make learning more interactive and enjoyable. The research applied a Design and Development (D&D) method using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. Validation by material and media experts rated the flipbook as “Very Good,” with feasibility scores of 95% for design and interactivity and 90% for content quality. Student responses also indicated high interest, motivation, and comprehension when using the media. These results suggest that KIBAFLO is feasible and effective as a learning tool that enhances engagement and understanding. The study implies that digital flipbooks can strengthen technology integration in IRE and serve as an innovative model for future digital learning media development.

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Published

01-08-2025