GAMIFIED CNC PROGRAMMING THROUGH LOG-BASED SIMULATION: A DATA-DRIVEN FRAMEWORK FOR VOCATIONAL ENGINEERING LEARNING

Authors

  • Dian Julianto Wahyudi Universitas Negeri Malang
  • Johan Wayan Dika Universitas Nahdlatul Ulama Blitar, Indonesia
  • Adhan Efendi National Chin-Yi University of Technology, Taichung, Taiwan

DOI:

https://doi.org/10.22373/jid.v26i1.32142

Abstract

This study evaluates the effectiveness of integrating gamification into CNC programming instruction using the CAMotics simulator. Twenty-eight Mechanical Engineering students participated in a four-week gamified intervention combining leveling, points, badges, instant feedback, and leaderboards. Data were collected through pre/post-tests, motivation questionnaires, and simulator log metrics (time-on-task, error rate, and revisions). Results show significant improvements in post-test scores (p < 0.001) and substantial reductions in completion time and syntax errors (Cohen’s d > 2.8). Motivation scores also increased, with intrinsic motivation positively correlating with technical performance. Theoretically, this study extends technology-enhanced learning by positioning simulator log data as a performance-based evaluation framework for vocational gamification design. Although the study was conducted without a control group, the findings provide preliminary evidence of the effectiveness of gamified simulator learning in vocational engineering contexts. Practically, it offers an evidence-driven model for integrating digital gamified learning into mechanical engineering education.

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Published

01-08-2025